Is it time to make the switch?
by Liam Doolan Yesterday, 11am
Image: BethesdaXbox’s Halo team announced in October it would be swapping from its in-house engine to Unreal Engine 5 – allowing the series to grow “more quickly and organically” than before. With this in mind, former Bethesda artist Nate Purkeypile (Skyrim, Fallout) believes Bethesda should maybe consider following a similar pathway.
Speaking to Reece Reilly of Kiwi Talkz recently, he mentioned how games “end up being better” on UE5 but admitted he doesn’t think Bethesda would actually make a shift like that:
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