They’re still working hard on this thing!
by Fraser Gilbert Yesterday, 6:30pm
We’re back talking about MindsEye again!
Yes, this game has undoubtedly suffered a turbulent time since its release earlier this year, but a dedicated development team is still working on it – which has led to a brand-new “Update 4” that’s just released across all platforms today.
It clocks in at around 12.1GB on Xbox Series X and Xbox Series S, and includes loads of important improvements such as performance upgrades, gameplay tweaks, visual and audio enhancements, and a bunch of bug fixes.
“Update 4 introduces a range of UX improvements, numerous performance enhancements to the game and we’ve squashed a load of bugs!”
The patch notes have been shared on social media today, and we’re going to put them down below as well (aside from the BUILD.MINDSEYE patch notes that are specific to PC only).
Better yet, the dev team says Update 5 will be a massive one, containing “a major performance, combat and Enemy AI system improvement”. They also say they’re “committed to refining MindsEye and enhancing the gameplay experience”.
“Many thanks for your continued support, we appreciate your passionate feedback – it truly helps us prioritize the updates that the community cares about most.”
Let’s take a look at these Xbox-specific patch notes then, shall we? Here they are:
IMPROVEMENTS
Environment
Trailer Tanks in Free Roam now explode when shot at
Several improvements have been made to architecture and assets to help with performance
Improved weather change when player leaves the Factory at the start of Robin Hood Mission
Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
Cutscene VFX performance improvements
Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
Disabled ambient rubbish to improve performance
NPC
Small performance improvement on Robots
NPCs that are aiming and in-cover now look more natural
Art
General performance improvements: shaders, assets, collisions
UI
Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
Added the ability to skip cinematics
Audio
Audio Optimisation regarding Mass Vehicles
Music adjustments throughout MindsEye missions
Added Destruction SFX on Glass Bottle Props
Missions
Conditional dialogue now triggers with more natural pacing
The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
Optimised the ambient and civilian animations
Exit/entry animations no longer play for driverless vehicles
Gameplay
Aim assist will focus on enemies in vehicle turrets over the driver
BUG FIXES
Various Mission flow bug fixes
Fixed pixelated reflection in Rocket Transporter window
Fixed Industrial vent asset to help with performance
Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
Fixed ambient animation glitches in Welcome to Redrock City
Fixed an issue where camera rotation was lost after cutscenes
Several lighting LOD pop issues fixed in cutscenes
Fixed a bug where burning vehicles wouldn’t transition to destroyed state
Fixed several traversal issues in world where the player may get stuck
Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
Fixed an issue in Oh Lily! where players could get stuck in Morrison’s Silo without a way to get back out
Fixed collision on glass roof of Silva Factory
Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
NPCs no longer freeze when interacting with certain objects
Weapon Wheel hover SFX is now triggered correctly, without delays
Console only – PlayStation and Xbox
Fixed a UI focus issue where the graphics settings tab failed to auto-focus on the first option when accessed on PS5 and Xbox
Have you been playing MindsEye? Happy to see this update? Tell us in the comments down below.
[source x.com]
Fraser is the News Editor at Pure Xbox, where he spends his time reporting on the biggest stories in the world of Xbox and beyond.
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